Soraskan

Size
Medium
Speeds
Walk 30 ft.
Old Age Threshold
50 years
Languages
Varies
Senses
Supersmell 10 ft.
Aging Rate
20 years

Traits

Poison Conversion. You have resistance to poison damage and advantage on saving throws against being poisoned. Additionally, you accumulate partially-neutralized toxins within yourself. These toxins are represented by poison charges, which you can expend to power other features. You have a number of poison charges equal to your level. If you have fewer poison charges than your level for 1 minute, you regain expended charges at the end of that minute.
Whenever you take poison damage, you gain a number of poison charges equal to half of that damage. There is no upper limit to the number of charges you can have at a time. However, if you have more poison charges than your level for 1 minute, you lose the extra charges at the end of that minute.
Venomous Claws. One claw on each of your hands can inject venom. When you hit a creature with an unarmed strike using your claws, you can expend a number of poison charges up to your proficiency bonus. The target takes 1d4 poison damage per charge expended.

Subraces

Select one of the subraces below.

Cave Soraskan

Language. You are proficient in Cave Soraskan.
Darkvision. Your eyes are adapted for caves. You have darkvision (60 ft.).
Prehensile Tail. Your tail and claws are built for climbing. You have a climb speed of 30 feet.
Quick Claws. When used to make an unarmed strike, your claws deal 1d6 slashing damage and have the light and finesse properties.

Sea Soraskan

Language. You are proficient in Sea Soraskan.
Hold Breath. You can hold your breath for up to 10 minutes.
Tail Fin. Using your finned tail and webbed hands and feet, you have a swim speed of 30 feet.
Long Claws. When used to make an unarmed strike, your claws deal 1d10 slashing damage and have the heavy property.

Suggested Feats

Lingering Venom

Feat (2 points)
prerequisite
Soraskan, Venomous Claws feature
When you use your Venomous Claws and roll a 4 or higher on any of the poison damage dice, the target must succeed on a Constitution saving throw. The DC is 8 + your proficiency bonus + your Constitution score. On a failed save, the target is poisoned until the end of your next turn.

Paralyzing Venom

Feat (3 points)
prerequisite
Soraskan, Lingering Venom feat
The venom in your claws contains traces of immobilizing neurotoxins. When you use your Venomous Claws, you can spend 3 poison charges to add 1d6 to the poison damage (these poison charges count against the maximum number of charges you can spend at once). If this d6 activates your Lingering Venom and causes the target to be poisoned, the target is also paralyzed while poisoned.

Deadly Venom

Feat (3 points)
prerequisite
Soraskan, Poison Conversion feature, Lingering Venom feat
Some of the venom in your claws is highly potent. When you use your Venomous Claws, you can spend 2 poison charges to add 1d8 to the poison damage (these poison charges count against the maximum number of charges you can spend at once). If this d8 activates your Lingering Venom and causes the target to be poisoned, the target also suffers ongoing 1d4 poison damage per poison charge spent while poisoned.

Lore

Soraska are bipedal reptillians related to dracaska. They have the unique ability to remetabolize poison and release it in their thumb claws.
There are two soraskan subspecies: cave and sea. Cave soraska live in the northern mountains of Ata. Lean, nimble, and averaging around 5'8" in height, they are adept hunters and known to hunt cave halflings. Cave soraska are deeply religious and have theocratic local governments. <redacted>
Sea soraska live in southern Verdania. They are much bulkier than their Atan cousins, with an average height of around 6'3". As a unified statocracy, their navy is the single largest in the world, although humans have more ships overall. They also have one of the most disciplined armies in the world. The sea soraskan navy and army frequently clash with elves, both on land and at sea.

Society

Soraskan society is stratified into ranks. Soraska begin life at the lowest rank and can gain rank as a reward for excellence. Individuals are expected to perform the duties given by higher-ranking soraska, and failure to do so is punished harshly. The death penalty is never utilized; at worst, a soraskan is demoted to the lowest rank and tattooed with markings that prevent them from regaining rank.
Soraska don't follow the same "good" and "bad" morality as other races. In their culture, good work is good and bad work is bad, and nothing else matters.

Etymology

The Sonnern word "soraska" comes from Elvish and means something like "lizard serpents". The standard singular form of the noun is "soraskan", which is the same as the adjective form. The plural form "soraskans" is technically incorrect but still commonly used, especially by non-Elvish speakers. Before communication with elves, no human language besides Ogofen had a word for soraska, since cave soraska were unknown to any but the other denizens of the mountain caves.