Conditions
Conditions describe extra effects afflicting a target.
Condition ▼ |
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Addled |
Blinded |
Charmed |
Concentration |
Dazed |
Deafened |
Diseased |
Dying |
Exhaustion |
Flanked |
Frightened |
Gentled |
Grappled |
Grappling |
Hindered |
Ignited |
Incapacitated |
Inebriated |
Invisible |
Old Age |
Ongoing Damage |
Paralyzed |
Petrified |
Poisoned |
Prone |
Restrained |
Slowed |
Stunned |
Suffocating |
Surprised |
Taunted |
Transformed |
Unconscious |
Weakened |
Ending Conditions
Some conditions include "action ends", "check ends", or "save ends" as part of their duration, typically specified in parentheses after the condition's listing.
Action Ends. A creature subjected to an "action ends" effect can end the effect as an action. The requisite number of action points is specified in the listing, e.g. "minor action ends".
Check Ends. A creature subjected to a "check ends" effect can use a standard action to make an ability check, ending the effect on a success. When unclear, the DC, ability, and/or applicable skills are specified in the listing, e.g. "DC 15 Athletics check ends".
Save Ends. A creature subjected to a "save ends" effect can repeat the saving throw against the effect at the end of each of its turns. On a success, the effect ends for that creature. When unclear, the DC and/or ability is specified in the listing, e.g. "DC 15 Wisdom save ends".