Senses

As in real life, a sense allows a creature to perceive certain aspects of the world. Senses fall into two categories: base senses and special senses.

Base Senses

A creature has all of the following base senses unless otherwise indicated: sight, hearing, smell, and touch. The DM determines what can be perceived by each of these senses. Also see the rules on light and obscured areas for determining if something can be seen.

Special Senses

Special senses offer explicit benefits within a specified range. The range is usually given in parentheses after a sense's listing. For example, a goblin with darkvision (60 ft.) can see better in darkness out to a range of 60 feet.
Most special senses require a base sense to function. For example, the aforementioned goblin can't benefit from its darkvision while blinded, since darkvision is based on sight.
Special Sense ▼ Base Sense
BlindsightVaries
DarkvisionSight
Mindsense
SupersmellSmell
TremorsenseTouch
TruesightSight

Using Another Creature's Senses

Some effects allow you to use one or more base senses of another creature, often replacing your own base senses of the same kind. For example, the find familiar spell lets you use your familiar's senses of sight and hearing instead of your own, allowing you to see and hear from its point of view but effectively rendering you blind and deaf to your own point of view. When you use a base sense of another creature, you also benefit from any applicable special senses possessed by that creature; for example, if your familiar has darkvision, you benefit from it while looking through its eyes. You can't use your own special sense through the base sense of another creature, and you can't use another creature's special sense through your own base sense. You always use your own Perception skill, however.
If an effect removes one of your base senses, you aren't prevented from using that base sense of another creature. For example, if you're blinded, you can still see through your familiar's eyes.
Perceiving something through another creature's sense counts as perceiving it through your own sense for the purpose of effects that require you to perceive something. For example, if you are blinded but are seeing through your familiar's eyes, you can cast hold person on a humanoid that your familiar can see, provided the target is still within 60 feet (the spell's range) of you.