Feats

List of Feats

Below are standard 2D feats. Some campaigns may offer additional or entirely different feats; ask your DM which feat list you are using.
Feats Table
Cost ▼ Feat Prerequisites
1Alert
1Divine Mark
1Elemental AdeptThe ability to cast at least one spell
1Keen MindProficiency in Arcana, History, Investigation, Nature, or Religion
1Lightly Armored
1Linguist
1Torch Fighter
1Variant SpellsThe ability to cast at least one spell
1Weapons Generalist
2Artificer Initiate
2Athlete
2Brawler
2Combat MedicProficiency in Medicine
2FrighteningProficiency in Intimidation
2Heavily ArmoredProficiency with medium armor
2InfuriatingProficiency in Deception, Performance, or Persuasion
2Medium Armor MasterProficiency with medium armor
2Moderately ArmoredProficiency with light armor
2Powerful BuildStrength 2 or higher
2Sharp SensesProficiency in Perception
2Skilled
2Squat NimblenessDwarf or a Small race
3Bow MasterProficiency with shortbows, longbows, or greatbows
3Crusher
3Expert
3GrapplerProficiency in Athletics
3Heavy Armor MasterProficiency with heavy armor
3Mage Slayer
3Mobile
3Piercer
3Resilient
3Ritual CasterIntelligence or Wisdom 1 or higher
3Shield MasterProficiency with shields
3Slasher
3Stick FighterProficiency with quarterstaffs
3Telepathic
4Crossbow Expert
4Dual WielderProficiency with a light weapon
4Eldritch AdeptSpellcasting or Pact Magic feature
4Fighting InitiateProficiency with a martial weapon
4Gladiator
4Magic Initiate
4Martial Adept
4Metamagic AdeptSpellcasting or Pact Magic feature
4PoisonerProficiency with the poisoner's kit
4Polearm MasterProficiency with glaives, halberds, or pikes
4Spell SniperThe ability to cast at least one spell
4Telekinetic
5Sentinel
5War CasterThe ability to cast at least one spell

Feat Points

Player characters gain 1 feat point each level, starting with 1 feat point at level 1. After gaining a feat point, a player can spend any number of accumulated feat points on any number of feats.