Objects

If something isn't a creature, it's probably an object. Objects are ignored by most effects, but when the game statistics are needed for an object that doesn't already have them, use the following rules:
  • An object's hit point maximum and AC are determined by its size, as shown in the Object Stats table.
  • An object's damage resistances, vulnerabilities, immunities, and reductions are determined by its material. See the Materials table.
  • If an object is forced to make a saving throw, it automatically fails.
Object Stats
Object SizeHit PointsAC
Minuscule120
Tiny515
Small1010
Medium205
Large505
Huge1005
Gargantuan2505
Materials
Material▼
Immunities
Vulnerabilities
Resistances
Reductions
Brickfire, necrotic, poison, psychicbludgeoning, thunderslashing, lightning, radiantall 5
Ceramicacid, fire, necrotic, poison, psychicbludgeoning, thunderslashing, lightning, radiant—
Clothbludgeoning, poison, psychicfire, slashingcold, necrotic—
Dirtlightning, necrotic, poison, psychic—cold, fire, piercing—
Glassacid, necrotic, poison, psychic, radiantbludgeoning, thunderfire—
Icecold, necrotic, poison, psychicfireacid—
Metallightning, necrotic, poison, psychic, radiantacidslashingall 15
Stonenecrotic, poison, psychicthunderfire, lightning, radiant, slashingall 10
Woodpoison, psychicfirenecrotic, thunderall 5
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