Objects
If something isn't a creature, it's probably an object. Objects are ignored by most effects, but when the game statistics are needed for an object that doesn't already have them, use the following rules:
- An object's hit point maximum and AC are determined by its size, as shown in the Object Stats table.
- An object's damage resistances, vulnerabilities, immunities, and reductions are determined by its material. See the Materials table.
- If an object is forced to make a saving throw, it automatically fails.
Object Stats
| Object Size | Hit Points | AC |
|---|---|---|
| Minuscule | 1 | 20 |
| Tiny | 5 | 15 |
| Small | 10 | 10 |
| Medium | 20 | 5 |
| Large | 50 | 5 |
| Huge | 100 | 5 |
| Gargantuan | 250 | 5 |
Materials
| Material ▼ | Immunities | Vulnerabilities | Resistances | Reductions |
|---|---|---|---|---|
| Brick | fire, necrotic, poison, psychic | bludgeoning, thunder | slashing, lightning, radiant | all 5 |
| Ceramic | acid, fire, necrotic, poison, psychic | bludgeoning, thunder | slashing, lightning, radiant | — |
| Cloth | bludgeoning, poison, psychic | fire, slashing | cold, necrotic, piercing | — |
| Dirt | lightning, necrotic, poison, psychic | — | cold, fire, piercing | — |
| Glass | acid, necrotic, poison, psychic, radiant | bludgeoning, thunder | fire | — |
| Ice | cold, necrotic, poison, psychic | fire | acid | — |
| Metal | lightning, necrotic, poison, psychic, radiant | acid | bludgeoning, piercing, slashing | all 15 |
| Stone | necrotic, poison, psychic | thunder | fire, lightning, radiant, slashing | all 10 |
| Wood | poison, psychic | fire | necrotic, radiant, thunder | all 5 |